---
product_id: 733646322
title: "Catan Board Game (2015 edition)"
brand: "ブランド: catan"
price: "1644 kr"
currency: NOK
in_stock: true
reviews_count: 5
category: "ブランド: Catan"
url: https://www.desertcart.no/products/733646322-catan-board-game-2015-edition
store_origin: NO
region: Norway
---

# 60 min average playtime Modular hex board for endless replay 3-4 players, expandable with expansions Catan Board Game (2015 edition)

**Brand:** ブランド: catan
**Price:** 1644 kr
**Availability:** ✅ In Stock

## Summary

> 🌍 Build, Trade, Conquer — Own the Island, Own the Game!

## Quick Answers

- **What is this?** Catan Board Game (2015 edition) by ブランド: catan
- **How much does it cost?** 1644 kr with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.no](https://www.desertcart.no/products/733646322-catan-board-game-2015-edition)

## Best For

- ブランド: catan enthusiasts

## Why This Product

- Trusted ブランド: catan brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Ready for Expansion:** Play with 3-4 players now, or upgrade with expansions to include up to 6 players and new gameplay layers.
- • **Social Game, Real Connections:** Perfect for family nights or virtual meetups—build bonds while competing for victory points.
- • **Infinite Strategy, Infinite Fun:** Every game reshuffles the hex tiles for a unique challenge every time—no repeats, just fresh adventures.
- • **Master the Art of Trade & Tactics:** Sharpen your negotiation and strategic skills to outsmart rivals and build your civilization.
- • **Quick to Learn, Lifetime to Master:** Rules are grasped in minutes, but the depth keeps you coming back for years of strategic exploration.

## Overview

Catan (2015 edition) is a multi-award-winning strategy board game featuring a modular hex board that ensures a unique setup every play. Designed for 3-4 players with an average 60-minute playtime, it combines resource management, trading, and tactical building. Ideal for families and friends, it offers quick learning with deep strategic layers and supports expansions for larger groups.

## Description

商品紹介 冒険心のある開拓者たちは、未開拓の地を管理するだけでなく、カタン島の豊かな資源までも管理することを目指します。 はじめはカタンの多くの港や地域を明らかに： 牧草地、野原、山、丘、森、砂漠。 ゲームの度に、ランダムにごちゃ混ぜにしてまた実際に異なるボードに作り変えることができます。 スキル - 賢い取引、戦略、戦法スキル、そして運。 ゲームの種類： 戦争ゲーム。 5～6人でプレイするには、5～6人用の拡張版が必要です。 使用方法 商品内容

Review: Hours of fun - The CATAN Expansion Traders & Barbarians for 5 to 6 players is a great addition if you already enjoy the base game and want to bring more people into the experience. It keeps the core fun of CATAN intact while adding more variety and replay value through different scenarios and gameplay variations. What makes it especially enjoyable is how it expands the game without making it feel overly complicated. It still has that familiar trading, building, and resource management feel, but with new twists that keep things interesting over repeated play sessions. With more players involved, the board becomes more dynamic and competitive, which adds to the excitement. It is especially worth it when found on a good sale price, since expansions can sometimes feel a bit expensive at full cost. Getting it at a discount makes it feel like a much better value for the amount of gameplay it adds. Overall, it is a fun and worthwhile expansion for fans of CATAN who want to include more players and add variety to their game nights. It delivers a good balance of familiar mechanics and new content that keeps the experience fresh.
Review: One of the best games that not enough people know about - Story: I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​ Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do. Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen! - - - - ​ Review: The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about. This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible. On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity. Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game. After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though. When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn. Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil. Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point. Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan. Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything. Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan. ​ There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life. If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!

## Features

- 戦略ゲーム： 以前はSettlers of CATAN(カタンの開拓者たち)と呼ばれていた、この病みつきになる面白い戦略ゲームで、カタン島で取引をして、建設をして、開拓していきましょう。 プレイヤーは、独自の文明を管理し、モジュール式の六角形のボード全体に広めることを目指します。競争して、勝利に必要な得点を獲得していきます。
- 数え切れないほど繰り返しプレイできる面白いゲーム： 全面的に変えられ、ほぼ無限に繰り返しプレイすることが可能な、とても価値のあるボードです。 全く同じゲームの状況になることは決してありません。 新たなアドベンチャーをお求めですか？ カタン拡張版をお試しください(ご注意： 拡張版をお使いいただく前に、カタンのスタンダード版をプレイする必要があります)。
- コミュニティの構築や参加： ご家族でのプレイでも、ボードゲーム仲間とのプレイでも、ご自宅にいる間にビデオ会議でプレイするにしても、カタンはプレイヤーたちと交流する機会を十分に設けられるソーシャルゲームです。 カタンのトーナメントという心躍る世界を探検している自分に気付くことがあるかもしれません。
- 数分で覚えて生涯にわたって探検を： わずか数分でカタンの基本ルールを覚えることができますが、何年にもわたって戦略や戦法を探り続ける程、プレイし続けずにはいられない気持ちにさせる奥の深いゲームです。
- プレイ人数・平均プレイ時間： 3人や4人で遊ぶ、家族向けや大人向けのボードゲームです。 5～6人で遊べるカタン拡張パックも別に販売しています。 平均的なプレイ時間は60分です。

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00U26V4VQ |
| Amazon 売れ筋ランキング | おもちゃ - 123,255位 ( おもちゃの売れ筋ランキングを見る ) ボードゲーム - 2,680位 |
| CPSIA注意書き | 小部品-窒息の危険, 適用する警告なし |
| GTIN (Global Trade Identification Number) | 08901383493569 |
| おすすめ度 | 5つ星のうち4.8 37,614 レビュー |
| お客様の年齢層 | 10年 |
| カラー | マルチカラー |
| キャラクター | カタン。 |
| サイズ | One Size |
| ジャンル | ストラテジー |
| テーマ | 戦略。 |
| パック数 | 1 |
| ブランド | CATAN |
| ブランド名 | CATAN |
| プレイヤーの数 | 3-4 |
| プレイヤー数 | 3-4 |
| メーカー名 | ASMODEE |
| メーカー型番 | CN3071 |
| メーカー推奨年齢 | 10歳以上 |
| ユニット数 | 1 個 |
| 出品者推奨最少年齢 | 120 |
| 同梱商品 | リソースカード95枚、開発カード25枚、木製都市トークン16枚、木製居住地20枚、木製道路60枚、「建築費」段ボール参照タイル4枚、特別な段ボールタイル2枚:「最長の道」と「最大の軍隊」、19地形ヘックス(タイル)、6つの海フレームピース、9つの港のピース、18個の円形番号トークン。 (Chits) 2 サイコロ(イエロー1個、レッド1個)、強盗1個、ゲームルール1個、アルマナックブックレット1個。… |
| 品目部品番号 | MFG3071 |
| 商品の入り数 | 1 |
| 商品の寸法 | 29.5長さ x 24.1幅 cm |
| 商品の寸法 L x W | 29.5長さ x 24.1幅 cm |
| 商品の重量 | 907 グラム |
| 商品本体サイズ | 30 x 24.1 x 8.4 cm |
| 商品種別 | ボードゲーム。 |
| 型番 | CN3071 |
| 屋内屋外での使用 | インドア |
| 推定再生時間 | 1 時間 |
| 操作モード | 手動 |
| 教育目的 | 遊び。 |
| 材質 | カードボード |
| 材質タイプ | カードボード |
| 梱包タイプ | スタンダード パッケージング |
| 版/Edition | スタンダード・エディション |
| 組み立て式 | いいえ |
| 言語 | 英語, 英語 |
| 電池が必要 | いいえ |
| 電池の説明 | 電池不要。 |

## Product Details

- **ジャンル:** ストラテジー
- **テーマ:** 戦略。
- **ブランド:** CATAN
- **プレイヤー数:** 3-4
- **材質:** カードボード

## Images

![Catan Board Game (2015 edition) - Image 1](https://m.media-amazon.com/images/I/81zZW70yiYL.jpg)
![Catan Board Game (2015 edition) - Image 2](https://m.media-amazon.com/images/I/91WyDNH6ZDL.jpg)
![Catan Board Game (2015 edition) - Image 3](https://m.media-amazon.com/images/I/81SkwdTQypL.jpg)
![Catan Board Game (2015 edition) - Image 4](https://m.media-amazon.com/images/I/916rkTg6h0L.jpg)
![Catan Board Game (2015 edition) - Image 5](https://m.media-amazon.com/images/I/81tqU4Hr-fL.jpg)

## Questions & Answers

**Q: Is this version different from Settlers of Catan?  Is it an appropriate starter game?**
A: Great family game, but very difficult to get started & figure out if no one has played before. We had a 13 & 15 yr old & 2 adults & struggled for a few turns till we got the knack of things. Took about 3 hours to play. Quite fun tho! Buying one for my sister's family now. Hope that helps.

**Q: On a different site it says you can play with 2 players here its says 3 which is it?**
A: My husband and I play all the time.  We don't use the "robber" but, if you roll a 7, you DO get to take one of the other's cards. The game takes a bit longer and you should always make one of your first choices a "3 for 1" trade port or you could be stuck without moves for a long time.  We have learned to place our original settlements where we can collect the necessary cards to build roads AND future settlements.  We didn't play for over a year because we couldn't find anyone else to play. We love the game and finally gave it a go on our own.  You have to adjust your strategy and it's a far different game than it is with 3 or 4 players but it's still lots of fun.  We love it!

**Q: What were the earlier editions of Catan like that they had to make more editions? Is the 5th a big improvement? How?**
A: Of note, the sea 'tiles' in the newer versions link together to hold the board in place.  In the older editions the sea was made up of hex tiles just like the land making for a more fragile play area.  I learned this because newer expansions require the newer versions of the sea tiles to work correctly, so early edition game owners need to repurchase to use them.

**Q: The contents listed above for 5th edition state that there are 16 road pieces. The 4th edition lists 60. I assume this is an error?**
A: We do not have this in stock right now, so I cannot check it, but since this is not a listing that we created, I am guessing that it is an error.  Barbara J., Customer Service Mgr., The Lake Arrowhead Company

## Customer Reviews

### ⭐⭐⭐⭐⭐ Hours of fun
*by J***H on 2026年4月29日にカナダでレビュー済み*

The CATAN Expansion Traders & Barbarians for 5 to 6 players is a great addition if you already enjoy the base game and want to bring more people into the experience. It keeps the core fun of CATAN intact while adding more variety and replay value through different scenarios and gameplay variations. What makes it especially enjoyable is how it expands the game without making it feel overly complicated. It still has that familiar trading, building, and resource management feel, but with new twists that keep things interesting over repeated play sessions. With more players involved, the board becomes more dynamic and competitive, which adds to the excitement. It is especially worth it when found on a good sale price, since expansions can sometimes feel a bit expensive at full cost. Getting it at a discount makes it feel like a much better value for the amount of gameplay it adds. Overall, it is a fun and worthwhile expansion for fans of CATAN who want to include more players and add variety to their game nights. It delivers a good balance of familiar mechanics and new content that keeps the experience fresh.

### ⭐⭐⭐⭐⭐ One of the best games that not enough people know about
*by T***G on 2020年11月23日に英国でレビュー済み*

Story: I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​ Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do. Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen! - - - - ​ Review: The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about. This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible. On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity. Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game. After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though. When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn. Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil. Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point. Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan. Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything. Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan. ​ There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life. If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!

### ⭐⭐⭐⭐⭐ received Settlers of Catan Family Edition Board
*by S***N on 2021年1月29日にスウェーデンでレビュー済み*

I received the Settlers of Catan Family Edition. Its not similar to the The Settlers of Catan. Its still good. but not what is shown in the picture.

## Frequently Bought Together

- CATAN Board Game - Embark on a Journey of Discovery and Trade! Civilization Building Strategy Game, Family Game for Kids & Adults, Ages 10+, 3-4 Players, 60-90 Minute Playtime, Made by CATAN Studio
- CATAN Board Game Extension Allowing a Total of 5 to 6 Players for The CATAN Board Game | Family Board Game | Board Game for Adults and Family | Adventure Board Game | Made by Catan Studio
- CATAN Seafarers Board Game Expansion - Explore, Settle, and Conquer New Isles! Strategy Game, Family Game for Kids and Adults, Ages 10+, 3-4 Players, 60 Minute Playtime, Made by CATAN Studio

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*Last updated: 2026-10-10*