---
product_id: 5528141
title: "Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition"
price: "1888 kr"
currency: NOK
in_stock: true
reviews_count: 13
url: https://www.desertcart.no/products/5528141-game-design-workshop-a-playcentric-approach-to-creating-innovative-games
store_origin: NO
region: Norway
---

# Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

**Price:** 1888 kr
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition
- **How much does it cost?** 1888 kr with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.no](https://www.desertcart.no/products/5528141-game-design-workshop-a-playcentric-approach-to-creating-innovative-games)

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## Why This Product

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## Description

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition . Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Review: Good Textbook, Greate for Indies - For students going through a multi year degrees. This can be one of your touchstone book you keep throughout your career. Practical advice and exercises for all without being too theoretical. For indies, it a great set of practical ideas to 'stress test' your design and to explore its edges for new opportunities in game play.
Review: Full of great exercises to help you design games! - This is an amazing book! If you want to learn about the best game designers and if you want exercises to help you generate game ideas, buy this book. It's a game designing curriculum that is helping me create an educational video game for my graduate research project.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #2,352,961 in Books ( See Top 100 in Books ) #225 in Computer Programming Structured Design #514 in Computer & Video Game Design #1,011 in Game Programming |
| Customer Reviews | 4.5 out of 5 stars 88 Reviews |

## Images

![Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition - Image 1](https://m.media-amazon.com/images/I/71xyAdYhelL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Good Textbook, Greate for Indies
*by A***L on May 2, 2014*

For students going through a multi year degrees. This can be one of your touchstone book you keep throughout your career. Practical advice and exercises for all without being too theoretical. For indies, it a great set of practical ideas to 'stress test' your design and to explore its edges for new opportunities in game play.

### ⭐⭐⭐⭐⭐ Full of great exercises to help you design games!
*by A***R on December 29, 2015*

This is an amazing book! If you want to learn about the best game designers and if you want exercises to help you generate game ideas, buy this book. It's a game designing curriculum that is helping me create an educational video game for my graduate research project.

### ⭐⭐⭐⭐ A solid textbook on game design
*by F***R on December 29, 2019*

Fullerton has put together a well-focused and tightly structured textbook that guides readers through all relevant stages of game design. The chapters have a sharp focus, are clearly written, and contain useful exercises and further readings. Arguably one of the strongest elements are the sidebars by industry insiders, which provide reality checks and inspiration. I only had minor gripes, for instance that the digital version of the third edition is missing all cross references, or that the writing could have been checked better for industry jargon (what is it with design folks always 'planning out', 'mapping out', 'building out', etc? What ever happened to simply 'planning', 'mapping', or 'building' something?). But these are negligible caveats in an overall solid publication that I am more than happy to recommend to my own Games Studies students.

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*Product available on Desertcart Norway*
*Store origin: NO*
*Last updated: 2026-09-26*