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From Hollywood Hills mansions and Century City towers, to South Central motels and the oceanside refinery, The Beasts of Electra Drive by Rohan Quine spans a mythic L.A., following seven spectacular characters (or Beasts) from games designer Jaymi's game-worlds. The intensity of those Beasts' creation cycles leads to their release into real life in seemingly human forms, and to their combative protection of him from destructive rivals at mainstream company Bang Dead Games. Grand spaces of beauty interlock with narrow rooms of terror, both in the real world and in cyberspace. A prequel to Quine’s other five tales (and Winner in the NYC Big Book Award 2021, and a Finalist in the IAN Book of the Year Awards 2018), this is a unique explosion of glamour and beauty, horror and enchantment, exploring the mechanisms and magic of creativity itself. Jaymi is an independent games designer living on Electra Drive in the Hollywood Hills. Opposed to him are his former colleagues at Bang Dead Games. Their mounting competitiveness regarding his own extravagant game-creation reaches a point where they attack him physically with a drone. Bang Dead is preparing the global release of a game called Ain'tTheyFreaky! , centring on five tabloid-flavoured social-media "Newsfeeds" for the victimisation of certain people by others – the "Gal Score", "Guy Score", "Trivia Score", "Arts Score" and "Cosy Score". Jaymi decides to fight back, for self-protection and to counteract this game's destructive effects. He takes an irrevocable step: after creating Amber, the most dangerous of the characters (or Beasts, as he calls them) who will populate Jaymi's project The Platinum Raven , he releases Amber from that game, such that Amber slithers out of Jaymi's computer monitor. Appearing human, this now-incarnated Beast is sent to stalk Ain'tTheyFreaky! 's creators in real life. While Amber terrorises them, Jaymi creates a second Beast, Evelyn, from his project The Imagination Thief . Incarnated too, she joins Amber in sabotaging a Bang Dead venture in the physical world. As Jaymi's output spawns three more titles, he jumps into the creation cycles and incarnations of five more human-seeming Beasts. Targeted by a more lethal drone attack, he decides his Beasts' missions must escalate: they will infiltrate the very substance of Ain'tTheyFreaky! . So Evelyn, Shigem and Kim sneak into one of the game's visual environments, where they try to put an end to some of its casually-programmed cruelty. Shigem and Kim shame two Bang Dead employees into secretly working for Jaymi instead. Five Beasts proceed to sabotage Ain'tTheyFreaky! at a deeper level still, turning its own server farm into a radically different environment. Their sabotage breaks the game down into its constituent glyphs and pixels – then electrifies these, recombining them into brand-new forms of such enchanted love and wickedness and originality that they'd certainly have been forbidden by Bang Dead. Amid the resultant conflict, a Beast is sent to kill a human; a Beast is arrested, before escaping and wreaking revenge; and another human is lashed to the transmitter tower above the Hollywood Sign, where... After the ensuing convulsions of destruction and violent creation, Jaymi's Beasts slip away to their appointed onscreen destinations, one by one; and he is left alone again, as he was before he brought them into being. As he fires up his newly-completed game The Imagination Thief , however, it is clear that neither he nor the world around him will ever quite be as before. literary fiction, litfic, magical realism, horror, dark fantasy, cyberpunk, contemporary, scifi, gay, transgender, LGBT, visionary, imagination, imagery, spectacular, Los Angeles, L.A., Hollywood Hills, Mount Lee, game designer, video game, creation, incarnation, mansion, motel, refinery, tabloid Review: A sensual ballet of rich characterisation, alluring subtlety and originality - The Beasts of Electra Drive is a novel that I didn't want to put down while I was reading it; I read it over the course of three days. After having its beautiful cover on my shelves for a while, I finally jumped in. I was transported into a domain peopled by characters who felt as if they were beckoning to me. It was as if they were inviting me into a kind of gliding embrace of harmony, within the pages of their author’s imagination. I found myself underlining things on the page, throughout it, because of the allure of Quine's language. I was fascinated with the marriage of his vocabulary and his punctuation. On the few times when I wasn’t familiar with a word he uses, I resisted looking up its meaning — so as not to disturb the flow of the prose, but also because the spell of the sentences made the mystery of those words’ meanings into an actual part of Quine’s sheer creativity. I felt drawn into his characters, which are complex. In the case of at least a couple of them, I had a strange feeling that they were somehow stroking me, while I was being led around their inner worlds. I was unable to dislike any of them, even those who clearly weren’t very nice. I also loved being reminded of when I lived in the Hollywood Hills, which is where much of The Beasts of Electra Drive is set. (I lived on Woodrow Wilson Drive.) Quine has captured the feel of those hills and canyons, in a way that will be recognised as authentic by anyone who’s lived there. This book creates a luscious and sensuous effect, which you can expand into. I have the sense that it was written by a very unusual and special person. Review: A crazy, psychedelic and experimental book - A fascinating and genre-defying story of a genius computer games designer waging war on the cynical and cretinous mass-market media and entertainment peddlers that threaten to cheapen and destroy our world. Perfect for adventurous readers and particularly those with an interest in gaming.
| Customer Reviews | 5.0 out of 5 stars 2 Reviews |
S**T
A sensual ballet of rich characterisation, alluring subtlety and originality
The Beasts of Electra Drive is a novel that I didn't want to put down while I was reading it; I read it over the course of three days. After having its beautiful cover on my shelves for a while, I finally jumped in. I was transported into a domain peopled by characters who felt as if they were beckoning to me. It was as if they were inviting me into a kind of gliding embrace of harmony, within the pages of their author’s imagination. I found myself underlining things on the page, throughout it, because of the allure of Quine's language. I was fascinated with the marriage of his vocabulary and his punctuation. On the few times when I wasn’t familiar with a word he uses, I resisted looking up its meaning — so as not to disturb the flow of the prose, but also because the spell of the sentences made the mystery of those words’ meanings into an actual part of Quine’s sheer creativity. I felt drawn into his characters, which are complex. In the case of at least a couple of them, I had a strange feeling that they were somehow stroking me, while I was being led around their inner worlds. I was unable to dislike any of them, even those who clearly weren’t very nice. I also loved being reminded of when I lived in the Hollywood Hills, which is where much of The Beasts of Electra Drive is set. (I lived on Woodrow Wilson Drive.) Quine has captured the feel of those hills and canyons, in a way that will be recognised as authentic by anyone who’s lived there. This book creates a luscious and sensuous effect, which you can expand into. I have the sense that it was written by a very unusual and special person.
D**R
A crazy, psychedelic and experimental book
A fascinating and genre-defying story of a genius computer games designer waging war on the cynical and cretinous mass-market media and entertainment peddlers that threaten to cheapen and destroy our world. Perfect for adventurous readers and particularly those with an interest in gaming.
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