---
product_id: 467827198
title: "Mantis Falls Board Game, Deep Strategy Hidden Traitor Game for 2–3 Players"
brand: "distant rabbit games"
price: "1089 kr"
currency: NOK
in_stock: true
reviews_count: 11
category: "Distant Rabbit Games"
url: https://www.desertcart.no/products/467827198-mantis-falls-board-game-deep-strategy-hidden-traitor-game-2
store_origin: NO
region: Norway
---

# Premium black core cards for durability Compact box with big game depth Deep strategy & hidden traitor mechanics Mantis Falls Board Game, Deep Strategy Hidden Traitor Game for 2–3 Players

**Brand:** distant rabbit games
**Price:** 1089 kr
**Availability:** ✅ In Stock

## Summary

> 🕵️‍♂️ Outsmart, Outlast, Outplay — Who’s the real traitor in your circle?

## Quick Answers

- **What is this?** Mantis Falls Board Game, Deep Strategy Hidden Traitor Game for 2–3 Players by distant rabbit games
- **How much does it cost?** 1089 kr with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.no](https://www.desertcart.no/products/467827198-mantis-falls-board-game-deep-strategy-hidden-traitor-game-2)

## Best For

- distant rabbit games enthusiasts

## Why This Product

- Trusted distant rabbit games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Sustainably Crafted:** Plastic-free components combine premium quality with eco-conscious play for the mindful gamer.
- • **Master the Mind Games:** Engage in intense hidden role strategy where every move could betray or save you.
- • **Perfect for Power Couples:** Ideal 2-3 player setup fuels suspenseful, intimate game nights full of tension and trust-testing.
- • **Small Box, Massive Replay:** Compact design packs heavyweight mechanics and endless strategic variety for fresh sessions every time.
- • **Built to Last, Ready to Play:** Upgraded premium black core cardstock means no sleeves needed—jump straight into the action.

## Overview

Mantis Falls is a 2-3 player hidden traitor board game blending deep strategic planning, psychological tension, and social deduction. Featuring premium black core cards and a compact, plastic-free design, it delivers big-box game complexity in a small package. Perfect for couples or close-knit groups, it challenges players to navigate trust, betrayal, and cooperation in a suspenseful, replayable experience lasting about 60 minutes.

## Description

Mantis Falls is a strategic hidden traitor board game built around trust, deception, and psychological tension. Set in a dangerous city where survival depends on cooperation, players must work together—while secretly determining who may be working against them. Every conversation, hesitation, and decision becomes a clue, forcing players to constantly reassess motives and intentions. At two players, Mantis Falls becomes especially intense. The game encourages teasing bluffs, quiet misdirection, and moments of calculated sabotage, creating a suspenseful experience where helping your partner may ultimately work against them. It’s an ideal choice for couples seeking a game night built on tension, deduction, and mind games rather than luck. Despite its compact size, Mantis Falls delivers big-box game depth. Strategic planning, hidden information, and player-driven outcomes ensure each session feels fresh and engaging. This edition features premium black core cardstock designed for durability and frequent play. The improved card quality means protective sleeves are not required, allowing players to jump straight into the game. All components are plastic-free, supporting a sustainability initiative that reduces waste while maintaining a premium feel. Designed for ages 14 and up, Mantis Falls is best suited for teens and adults seeking a challenging, replayable strategy experience.

Review: Fantastic--I've never played another game like it. - Clever, skill-based card mechanics combine with the tension of social deduction to create an incredibly fun, never-the-same-twice experience. The setting and presentation (callout to the especially evocative card art) perfectly compliment the mechanics to immerse you in the role of witness or assassin, and the game length is just right to create memorable sessions without becoming overwrought. Being able to play with two players makes this the perfect game for you and the friend or partner that you thought you knew but will never trust again. A few of my favorite elements: - Action cards in Mantis Falls offer multiple ways to achieve the same goal, often via radically different means, and players will find themselves weighing their options short and long term. Heal off part of the incoming damage from an event or redirect all of it to your fellow player? Work with the other player to defeat the event opposition or play a condition (a persistent ability/status effect) that will yield more benefit in future rounds? End of round hand replenishment rewards playing and chaining together as many same-suited action cards as possible, while the last gasp mechanic encourages finding and holding key cards in reserve to avoid being caught flat-footed when an event resolves. There is a delicious tension between hand-building and progressing your board position, and the sheer variety and novelty of action card effects will have both players continuously discovering ways to turn apparent drawbacks to their advantage through clever combos or tactical opportunism. - Cooperation is the only way to reach the End of the Road. Mantis Falls is an unforgiving journey that makes juggling events, ambushes, existing wounds, and forward progress impossible for a single player alone but manageable when coordinating plays and sharing the pain with a partner. Two witnesses that selflessly pool their resources for the good of the group can make even the toughest roads tractable. That said... - The potential presence of an assassin completely changes the dynamic of action plays. Every card has to be evaluated not only for its utility in dealing with the environment, but also for its ability to thwart and kill the other player. A Grenade can defeat a high damage event opposition, but it also represents two wounds that can be directed at a player. A witness playing the Badger can use it to help their partner across the Broken Road, while an assassin can use that same card to force a move into an ambush or away from a phone booth. Similarly, because every action benefiting the other player could be strengthening the assassin, witnesses learn to play more reserved and less overtly helpful--exactly like an assassin might play. - As an assassin, setting up the perfect environment for your coup de grâce takes time, and a wary witness will be closely following your actions. Immediate aggression on the part of the assassin will likely be answered by the midnight-suited Call in a Hit card, a copy of which begins the game in each player’s hand and allows true witnesses within one road of a phone booth to deal nine wounds to (and inflict card loss on) the other player. Call in a Hit is the witness’s offset to the assassin’s perfect information, and a key part of the assassin’s gameplay is nullifying this advantage. Force it to be discarded, ask for it to be traded, destroy the phone booths/move the witness out of their range, or convince the witness to use the card’s secondary effect to deal six wounds to event opposition. Then watch, wait, and, when the time is right... assassinate (your friendship).
Review: Very nice quality, fun 3-player game. - Beautiful game. Amazing price point for the extras you get. Love that they care enough about it themselves to include card sleeves. The cloth playmat is great. It's like I purchased this game, and a quality of life add-on pack....but they all come with it. The game itself is fun, for when one of our friends can't come to game night and it's just 3 of us...we break this one out. Fairly easy to learn how to play. One person is possibly a secret assassin and has to play the other 2, toe the line between being helpful to not draw suspicion, and also, you need them to help you survive to the end...but then you have to kill one of them to win...OR, none of you is the assassin, although unless you outright say that, which defeats the purpose of the game, no one truly knows it, it's then fully co-op to all survive to the end...this is probably confusing to someone who hasn't played it. Just buy the game. It's fun. Lol

## Features

- DEEP STRATEGY HIDDEN TRAITOR GAME - Mantis Falls is a game of hidden roles and challenging strategy. Every decision matters as players analyze motives, manage limited information, and uncover hidden motives through calculated play.
- SUSPENSEFUL COUPLES GAME NIGHT - Mantis Falls shines with only two or three players, making it an ideal game for couples who enjoy tension, mind games, and meaningful interaction.
- DECEPTION, DEDUCTION & BETRAYAL - Read behavior, test alliances, and decide when to cooperate or deceive. Survival requires trust, but the spectre of betrayal always looms.
- SMALL BOX, BIG GAME DEPTH - Compact format with heavyweight mechanics. The box is densely packed with meaningful components, delivering the tension, replayability, and strategic depth of larger-box games.
- UPGRADED PREMIUM BLACK CORE CARDS - In celebration of reaching its fifth print run, all cards in Mantis Falls have been upgraded to premium black core cardstock. Cards are designed for frequent play and built to last.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B099X86WZJ |
| Age Range Description | 14 years |
| Best Sellers Rank | #147,260 in Toys & Games ( See Top 100 in Toys & Games ) #3,396 in Board Games (Toys & Games) |
| Brand Name | Distant Rabbit Games |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Color | Black With Other Colors |
| Customer Package Type | FFP |
| Customer Reviews | 4.4 out of 5 stars 161 Reviews |
| Edition | Standard Edition |
| Educational Objective | Enhance strategic thinking, teamwork, and social interaction skills |
| Estimated Playing Time | 60 minutes |
| Genre | Strategy |
| Included Components | Mantis Falls Board Game |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 6.5 x 8.74 x 2.36 inches |
| Item Dimensions L x W | 6.5"L x 8.74"W |
| Item Type Name | Game |
| Item Weight | 2.1 pounds |
| Manufacturer | Distant Rabbit Games |
| Manufacturer Maximum Age (MONTHS) | 1200 |
| Manufacturer Minimum Age (MONTHS) | 168 |
| Manufacturer Part Number | MFR2021DR |
| Material Type | Cardboard |
| Minimum Age Recomendation | 14 |
| Model Number | MFR2021DR |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 3 |
| Operation Mode | manual |
| Rulebook Availability | Printed Included |
| Set Name | Mantis Falls |
| Size | 8.74 x 6.5 x 2.36 inches |
| Supported Battery Types | No batteries required |
| Theme | Military |
| UPC | 860005764006 |
| Unit Count | 1 Count |

## Images

![Mantis Falls Board Game, Deep Strategy Hidden Traitor Game for 2–3 Players - Image 1](https://m.media-amazon.com/images/I/71D-67FVHML.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Fantastic--I've never played another game like it.
*by A***R on October 19, 2022*

Clever, skill-based card mechanics combine with the tension of social deduction to create an incredibly fun, never-the-same-twice experience. The setting and presentation (callout to the especially evocative card art) perfectly compliment the mechanics to immerse you in the role of witness or assassin, and the game length is just right to create memorable sessions without becoming overwrought. Being able to play with two players makes this the perfect game for you and the friend or partner that you thought you knew but will never trust again. A few of my favorite elements: - Action cards in Mantis Falls offer multiple ways to achieve the same goal, often via radically different means, and players will find themselves weighing their options short and long term. Heal off part of the incoming damage from an event or redirect all of it to your fellow player? Work with the other player to defeat the event opposition or play a condition (a persistent ability/status effect) that will yield more benefit in future rounds? End of round hand replenishment rewards playing and chaining together as many same-suited action cards as possible, while the last gasp mechanic encourages finding and holding key cards in reserve to avoid being caught flat-footed when an event resolves. There is a delicious tension between hand-building and progressing your board position, and the sheer variety and novelty of action card effects will have both players continuously discovering ways to turn apparent drawbacks to their advantage through clever combos or tactical opportunism. - Cooperation is the only way to reach the End of the Road. Mantis Falls is an unforgiving journey that makes juggling events, ambushes, existing wounds, and forward progress impossible for a single player alone but manageable when coordinating plays and sharing the pain with a partner. Two witnesses that selflessly pool their resources for the good of the group can make even the toughest roads tractable. That said... - The potential presence of an assassin completely changes the dynamic of action plays. Every card has to be evaluated not only for its utility in dealing with the environment, but also for its ability to thwart and kill the other player. A Grenade can defeat a high damage event opposition, but it also represents two wounds that can be directed at a player. A witness playing the Badger can use it to help their partner across the Broken Road, while an assassin can use that same card to force a move into an ambush or away from a phone booth. Similarly, because every action benefiting the other player could be strengthening the assassin, witnesses learn to play more reserved and less overtly helpful--exactly like an assassin might play. - As an assassin, setting up the perfect environment for your coup de grâce takes time, and a wary witness will be closely following your actions. Immediate aggression on the part of the assassin will likely be answered by the midnight-suited Call in a Hit card, a copy of which begins the game in each player’s hand and allows true witnesses within one road of a phone booth to deal nine wounds to (and inflict card loss on) the other player. Call in a Hit is the witness’s offset to the assassin’s perfect information, and a key part of the assassin’s gameplay is nullifying this advantage. Force it to be discarded, ask for it to be traded, destroy the phone booths/move the witness out of their range, or convince the witness to use the card’s secondary effect to deal six wounds to event opposition. Then watch, wait, and, when the time is right... assassinate (your friendship).

### ⭐⭐⭐⭐⭐ Very nice quality, fun 3-player game.
*by R***. on January 25, 2026*

Beautiful game. Amazing price point for the extras you get. Love that they care enough about it themselves to include card sleeves. The cloth playmat is great. It's like I purchased this game, and a quality of life add-on pack....but they all come with it. The game itself is fun, for when one of our friends can't come to game night and it's just 3 of us...we break this one out. Fairly easy to learn how to play. One person is possibly a secret assassin and has to play the other 2, toe the line between being helpful to not draw suspicion, and also, you need them to help you survive to the end...but then you have to kill one of them to win...OR, none of you is the assassin, although unless you outright say that, which defeats the purpose of the game, no one truly knows it, it's then fully co-op to all survive to the end...this is probably confusing to someone who hasn't played it. Just buy the game. It's fun. Lol

### ⭐⭐⭐⭐⭐ Wonderful & Unique Social Deduction & Strategy Game
*by E***D on January 29, 2026*

We played Mantis Falls at a friend's house for the first time over the holidays and it was a lot of fun. It's a hidden traitor game for 2 to 3 players. I didn't think it would be possible at first but it really works. Every action matters and you're second guessing everyone the entire game. Rules are targeted towards medium-weight gamers so if your group only plays more casual games, it may feel daunting at first, but once you get it going it's actually pretty intuitive and very satisfying. Loved it enough that we purchased our own copy and played it the day it came in the mail. Lots of tension and interesting decisions. We consider it one of the more unique games we've played. Would recommend to others who enjoy unique strategy and social deduction, and especially for gamers wanting those for a small group. Production and art is also very nice, with cloth bags and playmat, unique wooden pieces, nice box interior art, etc. Recommendations for playing with the Twin Peaks soundtrack (or their own original soundtrack that they provide) won us over, too.

## Frequently Bought Together

- Mantis Falls Board Game | Hidden Traitor Strategy Card Game for 2-3 Players | Sometimes Cooperative Adventure Game for Adults and Teens | Ages 14+ | Playtime 60-90 Minutes | by Distant Rabbit Games
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*Product available on Desertcart Norway*
*Store origin: NO*
*Last updated: 2026-09-15*