- 1 Player.
- RPG.
- Sony Playstation.
- Rated M for Mature.
Product description
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Best Playstation Game Overall!
.com
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Zombies, an old mansion, and limited ammo. What more could you
want? Resident Evil: Director's Cut plunges you into the world of
B-grade zombie flicks, and does a first-class job of it. From the
cheesy dialogue and voice acting to the confusing camera angles,
you'll jump and squirm through a series of mind-numbing puzzles
and heart-pounding attacks. The trick is: conserve your ammo, and
learn to run.
The game is interspersed with movie-style cut scenes that all
too often annoy rather than elucidate. The gist of the story is
this: you and your special forces teammates have come to
investigate the disappearance of the last team, and you have no
idea what you're getting into. You spend the rest of the game
trying to find your way out of the mansion in which you're
trapped. The bottom line: If you like zombie flicks, buy it, play
it, love it. And the best part--try blowing the zombie dogs'
heads off with the bazooka. --John Cocking
Pros:
* y sound, camera angles, horror-movie action
* Sense of dread, dropping ammo count
* Zombies
Cons:* Horrible dialogue
* Back-tracking for puzzles
* The bazooka won't blow open a door
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Review
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Not only was Resident Evil one of the first Sony PlayStation
games that took longer than an hour to complete, it was
revolutionary. By sacrificing the fully 3D worlds that were the
trend of the time, for static, rendered rooms, the game's
developers created backgrounds and characters that were better
looking than anything anyone had seen up to that point. Perhaps
even better yet, Resident Evil proved that "mature" themes could
be justified within a good game at a time when the industry was
still recovering from the attention Congress had given it
sometime back (though Capcom did cut a slight bit of the game's
violent cinemas). More than a year later, now that the company
has a little less to fear from Senate subcommittees, it's
released what it calls the Director's Cut, a version with all of
the original footage supposedly left uncensored, along with
additional new material to boot.
The game's storyline is equal parts X-Files and Night of the
Living Dead. You select from Chris Redfield and Jill Valentine,
two members of a special force sent into the woods outside
Raccoon City to investigate a series of strange murders. After
being separated from their team, Chris and Jill (you choose your
character) begin searching through a mysterious house, hidden in
a remote location deep within the forest. The characters
encounter zombies, mutant s, monstrous spiders, and other
by-products of an experiment gone astray, as they attempt to
gather evidence pertaining to the case, save their partners,
destroy the evil residing within the house, and escape with their
lives.
As first reported in GameSpot News, Resident Evil: Director's Cut
fails to come through with its promise of providing the footage
Capcom trimmed for the US release of the original title,
supposedly because of a mistake during Sony's approval process.
Though that seems to be the impetus of the game's marketing
campaign, it really ends up being a relatively small part of the
overall package, since the two new modes of play (training and
advanced) and a Resident Evil 2 demo CD are clearly the main
attractions.
Both new difficulty settings have something notable to offer
players. The training mode, while sounding like some sort of
idiotic play-by-numbers, is actually a version of the game in
which the monsters do less damage, there are more typewriter
ribbons to be found (which are necessary to save your progress),
and there's enough ammunition present to wipe out the entire cast
of creatures, almost twice. If you're like me, you'll probably
prefer shooting zombies to solving the game's often-bizarre
puzzles, so this setting surely holds some merit. Inside the
advanced mode, the creatures, not surprisingly, do greater damage
(you might get killed with a single chomp, if you're not
careful), there are fewer ribbons, and ammo is a little more
difficult to come by. But balancing out these frustrations are a
few new challenges: The puzzles have been shuffled around, you
have more monsters to fight, several camera angles have been
altered (frequently giving you a better, more practical view),
and there are a few nice surprises to find, as well. And it's
really nice to be surprised while playing Resident Evil once
again.
It's true that Capcom could've done a few more things to further
enhance the value to the player, such as analog controller
support, an updated translation, and voice-overs (it's arguably
one of the most laughable translations in gaming history), and,
of course, the omitted cinemas. But the new difficulty modes
along with the beautiful, though painfully short RE2 demo make
Resident Evil: Director's Cut worth buying. Those who don't
already have Resident Evil should pick this baby up, and those
who do should consider trading in their old copy for this year's
model. -- Joe Fielder
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
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